A studio thatlooks funded getstreated like it.
I build the credibility surface for game studios at the moment it starts mattering. Publisher pitch, funding round, press push, launch.
Previously: the public face of Official Minecraft Partners.

Lelu
A 1-bit game about a wind-up toy escaping a toy factory, shipping in 2026 on the strength of a demo and a trailer. Everything a stranger could learn about it lived on a Steam page nobody owns. I built the site it would need the week press started asking, and I built it without being asked.


Made me download the game.

Guildrun
Announced 16 July 2026. Number one in Steam’s Trending Free tab inside forty-eight hours, 96% Very Positive, 3,600 people in the demo at once. The word “wishlist” appeared zero times on their website, the hero trailer pointed at a video they had themselves titled [OLD DO NOT USE], and the privacy policy linked to a page called /blank. Every asset needed to fix it already existed. It was sitting on Steam instead of on the domain they own. So I built the site that moment needed, unasked, from what was already public.


NOT SHOWN
Before this, I built the public face of creators operating inside an official game ecosystem — Official Minecraft Partners.
That work is private and stays private.
WHEN YOU NEED THIS
- You just signed a publisher and press is about to look you up
- You just closed funding and there are stakeholders now
- You announced and the wishlists are climbing faster than the site
- You're a month from launch with a template
- Site, press kit, launch page
- Two to four weeks
- $2,500–$5,000
CONTACT
Tell me what you’re making, when it needs to be live, and what is happening around it — the announcement, the round, the pitch.
Tell me about your work. I’ll tell you honestly if I can help.